Monday, May 28, 2018

Collectors' Lists

My TSR D&D product list is an extension of the list posted on Grognardia. Here are other lists I find useful:

Wednesday, May 2, 2018

TSR Dungeons & Dragons

Numbers of interest to the collector.

In a previous post I made a list of the titles that TSR released for Dungeons & Dragons and Advanced Dungeons & Dragons. Here's how many titles were released for each system:


The "D&D" count includes the six "original" Dungeons & Dragons titles and the Holmes box set.

Next a chart showing number of titles released by year:
The list of titles follows the format of the product chronology by Maliszewski whose list ends in 1988, however. Like him I broke the titles down into four types:
boxed set95

TSR also made periodicals, dice, miniatures, and sets of cards. I've left those out of the list.

The use of settings as a brand for AD&D titles started in 1984.

no setting364
Forgotten Realms130
Dark Sun25
Mystara (2E)7

Usually the setting is made clear on the cover, but early modules were sometimes set in Greyhawk and the only indication was a note in the text.

Many D&D titles were set in a world called the "Known World", the "Dungeons & Dragons Game World", or "Mystara". The "Known World" is what Moldvay and Schick called their personal campaign setting. The map in X1 was derived from that setting. The name "Mystara" was first used in 1991 by the Rules Cyclopedia. None of these names were used as brands on the covers of D&D titles. In 1994 TSR converted Mystara to an AD&D 2E setting.

Saturday, April 14, 2018

TSR Dungeons & Dragons Products by Year

TSR released over 800 titles for Dungeons & Dragons and Advanced Dungeons & Dragons. In the list below D&D appears after Dungeons & Dragons titles; Advanced Dungeons & Dragons titles have nothing or a setting code after them. The list is available as a CSV file.

Boxed Sets: 
Dungeons & Dragons D&D

Supplement I: Greyhawk D&D
Supplement II: Blackmoor D&D

Supplement III: Eldritch Wizardry D&D
Supplement IV: Gods, Demi-Gods & Heroes D&D
Swords & Spells D&D
Dungeon Geomorphs Set One: Basic Dungeon D&D

Monster Manual

Boxed Sets: 
Dungeons & Dragons Basic Set D&D

Character Record Sheets D&D
Dungeon Geomorphs Set Two: Caves & Caverns D&D
Dungeon Geomorphs Set Three: Lower Dungeons D&D
Outdoor Geomorphs Set One: Walled City D&D
Monster & Treasure Assortment Set One: Levels One–Three D&D
Monster & Treasure Assortment Set Two: Levels Four–Six D&D

Players Handbook

Monster & Treasure Assortment Set Three: Levels Seven–Nine D&D

B1 In Search of the Unknown D&D
D1 Descent into the Depths of the Earth
D2 The Shrine of the Kuo-Toa
D3 Vault of the Drow
G1 Steading of the Hill Giant Chief
G2 The Glacial Rift of the Front Giant Jarl
G3 Hall of the Fire Giant King
S1 Tomb of Horrors GH

Dungeon Masters Guide

Dungeon Masters Screen
Non-Player Character Records
Permanent Character Folder and Adventure Records
Player Character Record Sheets

S2 White Plume Mountain GH
T1 Village of Hommlet GH

Deities & Demigods

Dungeon Geomorphs Set One-Three D&D
Dungeon Masters Adventure Log
Monster & Treasure Assortment Set One-Three D&D
Player Character Record Sheets D&D
The Rogue's Gallery
World of Greyhawk GH

A1 Slave Pits of the Undercity GH
B2 Keep on the Borderlands D&D
C1 The Hidden Shrine of Tomoachan GH
C2 Ghost Tower of Inverness GH
Q1 Queen of the Demonweb Pits
S3 Expedition to the Barrier Peaks GH

Fiend Folio

Boxed Sets: 
Dungeons & Dragons Basic Set D&D
Dungeons & Dragons Expert Set D&D

A2 Secret of the Slavers Stockade GH
A3 Assault on the Aerie of the Slave Lords GH
A4 In the Dungeon of the Slave Lords GH
B3 Palace of the Silver Princess D&D
D1-2 Descent into the Depths of the Earth
G1-2-3 Against the Giants
I1 Dwellers of the Forbidden City GH
L1 The Secret of Bone Hill GH
U1 The Sinister Secret of Saltmarsh GH
X1 The Isle of Dread D&D

B4 The Lost City D&D
I2 Tomb of the Lizard King
I3 Pharoah
N1 Against the Cult of the Reptile God GH
S4 Lost Caverns of Tsojcanth GH
U2 Danger at Dunwater GH
WG4 The Forgotten Temple of Tharizdun GH
X2 Castle Amber D&D
X3 Curse of Xanathon D&D

Monster Manual II

Boxed Sets:
Dungeons & Dragons Set 1: Basic Rules D&D
Dungeons & Dragons Set 2: Expert Rules D&D
World of Greyhawk GH

AC1 The Shady Dragon Inn D&D

B5 Horror on the Hill D&D
EX1 Dungeonland
EX2 The Land Beyond the Magic Mirror
I4 Oasis of the White Palm
I5 Lost Tomb of Martek
I6 Ravenloft RL
L2 The Assassin’s Knot GH
M1 Blizzard Pass D&D
M2 Maze of the Riddling Minotaur D&D
O1 The Gem and the Staff D&D
U3 The Final Enemy GH
UK1 Beyond the Crystal Cave GH
UK2 The Sentinel GH
X4 Master of the Desert Nomads D&D
X5 Temple of Death D&D

Boxed Sets: 
Dungeons & Dragons Set 3: Companion Rules D&D

AC2 Combat Shield & Mini-adventure D&D
AC3 3-D Dragon Tiles featuring The Kidnapping of Princess Arelina D&D
AC4 The Book of Marvelous Magic D&D
AC5 Player Character Record Sheets D&D

B6 The Veiled Society D&D
B7 Rahasia D&D
B8 Journey to the Rock D&D
BSOLO Ghost of Lion Castle D&D
C3 The Lost Island of Castanamir
C4 To Find a King
CB1 Conan Unchained!
CB2 Conan Against Darkness!
CM1 Test of the Warlords D&D
CM2 Death’s Ride D&D
CM3 Sabre River D&D
DL1 Dragons of Despair DL
DL2 Dragons of Flame DL
DL3 Dragons of Hope DL
DL4 Dragons of Desolation DL
DL5 Dragons of Mystery DL
MV1 Midnight on Dagger Alley
N2 The Forest Oracle
O2 Blade of Vengeance D&D
UK3 The Gauntlet GH
UK4 When a Star Falls
UK5 Eye of the Serpent
UK6 All that Glitters…
WG5 Mordenkainen’s Fantastic Adventure GH
X6 Quagmire! D&D
X7 The War Rafts of Kron D&D
X8 Drums on Fire Mountain D&D
XL1 Quest for the Heartstone D&D
XSOLO Lathan’s Gold D&D

Oriental Adventures
Unearthed Arcana

Boxed Sets: 
Dungeons & Dragons Set 4: Master Rules D&D

Lankhmar: City of Adventure LNK
AC6 Player Character Record Sheets D&D
AC7 Master Player Screen featuring The Spindle D&D
AC8 3-D Dragon Tiles featuring The Revenge of Rusak D&D
REF1 DM Screen

B9 Castle Caldwell and Beyond D&D
C5 The Bane of Llywelyn
CA1 Swords of the Undercity LNK
CM4 Earthshaker! D&D
CM5 Mystery of the Snow Pearls D&D
CM6 Where Chaos Reigns D&D
DL6 Dragons of Ice DL
DL7 Dragons of Light DL
DL8 Dragons of War DL
DL9 Dragons of Deceit DL
DL10 Dragons of Dreams DL
DL11 Dragons of Glory DL
H1 Bloodstone Pass
I7 Baltron’s Beacon
M1 Into the Maelstrom D&D
T1-4 The Temple of Elemental Evil GH
UK7 Dark Clouds Gather
WG6 Isle of the Ape GH
X9 The Savage Coast D&D
X10 Red Arrow, Black Shield D&D
XS2 Thunderdelve Mountain D&D

Dungeoneer’s Survival Guide
Wilderness Survival Guide

Boxed Sets: 
Dungeons & Dragons Set 5: Immortal Rules D&D

AC9 Creature Catalogue D&D
REF2 Character Record Sheets
REF3 Book of Lairs

A1-4 Scourge of the Slavelords GH
B10 Night’s Dark Terror D&D
CA2 Swords of Deceit LNK
CM7 The Tree of Life D&D
DA1 Adventures in Blackmoor D&D
DA2 Temple of the Frog D&D
DL12 Dragons of Faith DL
DL13 Dragons of Truth DL
DL14 Dragons of Triumph DL
GDQ1-7 Queen of the Spiders
H2 The Mines of Bloodstone
I8 Ravager of Time
I9 Day of Al’Akbar
I10 Ravenloft II: The House on Griffon Hill RL
IM1 Immortal Storm D&D
M2 Vengeance of Alphaks D&D
M3 Twilight Calling D&D
N3 Destiny of Kings
N4 Treasure Hunt
OA1 Swords of Daimyo
OA2 Night of the Seven Swords
RS1 Red Sonya Unconquered
X11 Saga of the Shadow Lord D&D

Dragonlance Adventures DL
Manual of the Planes

Boxed Sets: 
Forgotten Realms Campaign Set FR
Kara Tur, the Eastern Realms FR

AC10 Bestiary of Dragons and Giants D&D
AC11 The Book of Wondrous Inventions D&D
FR1 Waterdeep and the North FR
FR2 Moonshae FR
GAZ1 The Grand Duchy of Karameikos D&D
GAZ2 The Emirates of Ylaruam D&D
GAZ3 The Principalities of Glantri D&D
GAZ4 The Kingdom of Ierendi D&D
REF4 Book of Lairs II

B1-9 In Search of Adventure D&D
C6 Official RPGA Tournament Handbook
CM8 The Endless Stair D&D
CM9 Legacy of Blood D&D
DA3 City of the Gods D&D
DA4 Duchy of Ten D&D
DQ1 The Shattered Statue FR
H3 The Bloodstone Wars FR
I3-5 Desert of Desolation
I11 Needle
I12 Egg of the Phoenix
I13 Adventure Pack I
IM2 The Wrath of Olympus D&D
IM3 The Best of Intentions D&D
M4 Five Coins for a Kingdom D&D
M5 Talons of Night D&D
N5 Under Illefarn FR
OA3 Ochimo: The Spirit Warrior
OA4 Blood of the Yakuza
S1-4 Realms of Horror GH
X12 Skarda’s Mirror D&D
X13 Crown of Ancient Glory D&D

Greyhawk Adventures GH

Boxed Sets: 
City System FR

DM's Design Kit
FR3 Empires of the Sands FR
FR4 The Magister FR
FR5 The Savage Frontier FR
FR6 Dreams of the Red Wizards FR
GAZ5 The Elves of Alfhiem D&D
GAZ6 The Dwarves of Rockhome D&D
GAZ7 The Northern Reaches D&D
GAZ8 The Five Shires D&D
GAZ9 The Minrothad Guilds D&D

DL15 Mists of Krynn DL
DL16 World of Krynn DL
FRC1 Ruins of Adventure FR
H4 Throne of Bloodstone FR
I14 Swords of the Iron Legion FR
OP1 Tales of the Outer Planes
WG7 Castle Greyhawk GH

Dungeon Master's Guide
Player's Handbook

Boxed Sets:
FR8 Cities of Mystery FR
The City of Greyhawk GH
Dawn of the Emperors: Thyatis and Alphatia D&D
Spelljammer: AD&D Adventures in Space SJ
Time of the Dragon DL

Advanced Dungeons & Dragons 2nd Edition Preview
City of Waterdeep Trail Map FR
Eastern Countries Trail Map D&D
Kara-Tur Trail Map FR
Monstrous Compendium Volume One
Monstrous Compendium Volume Two
Monstrous Compendium Volume Three: Forgotten Realms Appendix FR
Western Countries Trail Map D&D
World of Krynn Trail Map DL
FR7 Hall of Heroes FR
FR9 The Bloodstone Lands FR
FRC2 Curse of the Azure Bonds FR
GAZ10 The Orcs of Thar D&D
GAZ11 The Republic of Darokin D&D
GAZ12 The Golden Khan of Ethengar D&D
LC1 Gateway to Ravens Bluff, the Living City FR
PC1 Tall Tales of the Wee Folk D&D
PC2 Top Ballista D&D
PHBR1 The Complete Fighter's Handbook
PHBR2 The Complete Thief's Handbook
REF1 Dungeon Master's Screen
REF2 Character Record Sheets
REF5 Lords of Darkness FR
WG8 Fate of Istus GH

B11 King's Festival D&D
B12 Queen's Harvest D&D
DLE1 In Search of Dragons DL
DLE2 Dragon Magic DL
DLE3 Dragon Keep DL
FRE1 Shadowdale FR
FRE2 Tantras FR
FRE3 Waterdeep FR
OA5 Mad Monkey vs. the Dragon Claw FR
WG9 Gargoyle GH
WG10 Child's Play GH
WG11 Puppets GH

Forgotten Realms Adventures FR
Legends & Lore

Boxed Sets:
Castles: A 3-Dimensional Game Accessory
Hollow World Campaign Set D&D
The Horde Barbarian Campaign Setting FR
Ravenloft: Realm of Terror RL

The Forgotten Realms Atlas FR
Monstrous Compendium Dragonlance Appendix DL
Monstrous Compendium Greyhawk Appendix GH
Monstrous Compendium Kara-Tur Appendix FR
Monstrous Compendium Spelljammer Appendix SJ
DLR1 Otherlands DL
DMGR1 Campaign Sourcebook and Catacomb Guide
DMGR2 The Castle Guide
FOR1 Draconomicon FR
FR10 Old Empires FR
FR11 Dwarves Deep FR
GAZ13 The Shadow Elves D&D
LC2 Inside Ravens Bluff, the Living City FR
PHBR3 The Complete Priest's Handbook
PHBR4 The Complete Wizards's Handbook
SJR1 Lost Ships SJ
PC3 The Sea People D&D

Dark & Hidden Ways
Wild Things
DDA1 Arena of Thyatis D&D
DDA2 Legions of Thyatis D&D
DLA1 Dragon Dawn DL
DLA2 Dragon Knight DL
DLA3 Dragon's Rest DL
DLC1 Dragonlance Classics: Volume I DL
FA1 Halls of the High King FR
FRA1 Storm Riders FR
FRA2 Black Courser FR
FRA3 Blood Charge FR
FROA1 Ninja Wars FR
HWA1 Nightwail D&D
HWA2 Nightrage D&D
LNA1 Thieves of Lankhmar LNK
LNA2 Nehwon LNK
LNR1 Wonders of Lankhmar LNK
OA6 Ronin Challenge FR
OA7 Test of the Samurai FR
RA1 Feast of Goblyns RL
SJA1 Wildspace SJ
SJA2 Skull & Crossbow SJ
SJA3 Crystal Spheres SJ
WG12 Vale of the Mage GH
WGA1 Falcon's Revenge GH
WGA2 Falconmaster GH
WGA3 Flames of the Falcon GH
WGA4 Vecna Lives! GH
WGR1 Greyhawk Ruins GH

Rules Cyclopedia D&D
Tome of Magic

Boxed Sets:
Dark Sun Boxed Set DS
Greyhawk Wars GH
The Legend of Spelljammer SJ
Maztica Campaign Set FR
The New Easy to Master Dungeons & Dragons Game D&D
Ruins of Undermountain FR

Monstrous Compendium Forgotten Realms Appendix FR
Monstrous Compendium Outer Planes Appendix
Monstrous Compendium Ravenloft Appendix RL
Monstrous Compendium Spelljammer Appendix II SJ
DDREF1 Character Record Sheets D&D
DMGR3 Arms and Equipment Guide
FOR2 Drow of the Underdark FR
FR12 Horde Campaign FR
FR13 Anauroch FR
GAZ14 Atruaghin Clans D&D
HR1 Vikings Campaign Sourcebook
HWR1 Sons of Azca D&D
HWR2 Kingdom of Nythia D&D
LC3 Nightwatch in the Living City FR
LC4 Port of Ravens Bluff FR
LNR2 Tales of Lankhmar LNK
PHBR5 The Complete Psionics Handbook
PHBR6 The Complete Book of Dwarves
RR1 Darklords RL
RR2 Book of Crypts RL
RR3 Van Richten's Guide to Vampires RL
SJR2 Realmspace SJ
SJR3 Dungeon Master's Screen SJ
SJR4 Practical Planetology SJ

DDA3 Eye of Traldar D&D
DDA4 The Dymrak Dread D&D
DLS1 New Beginnings DL
DLS2 Tree Lords DL
DLS3 Oaklords DL
DLS4 Wild Elves DL
FA2 Nightmare Keep FR
FMA1 Fires of Zatal FR
FMA2 Endless Armies FR
HWA3 Nightstorm D&D
LNA3 Prince of Lankhmar LNK
RA2 Ship of Horror RL
RA3 Touch of Death RL
SJA4 Under the Dark Fist SJ
SJS1 Goblin's Return SJ
WGS1 Five Shall Be One GH
WGS2 Howl from the North GH

Dragon Kings DS

Boxed Sets:
The Dragon's Den D&D
The Goblin's Lair D&D
Forbidden Lore RL
From the Ashes GH
The Haunted Tower D&D
Land of Fate AQ
Menzoberranzan FR
Tales of the Lance DL
War Captain's Companion SJ
Wrath of the Immortals D&D
ALQ1 Golden Voyages AQ
GR1 Strongholds
GR2 Dungeons of Mystery

Arabian Adventures AQ
Aurora's Whole Realms Catalog FR
Character & Monster Assortment D&D
Magic Encyclopedia, Volume 1
Monstrous Compendium Al-Qadim Appendix AQ
Monstrous Compendium Dark Sun Appendix: Terrors of the Desert DS
Monstrous Compendium Fiend Folio Appendix
Thunder Rift D&D
Volo's Guide to Waterdeep FR
AC1010 Poor Wizard's Almanac & Book of Facts D&D
CGR1 The Complete Spacefarer's Handbook SJ
DLR2 Taladas: The Minotaurs DL
DMGR4 Monster Mythology
DSR1 Slave Tribes DS
DSR2 Dune Trader DS
DSR3 Veiled Alliance DS
DSR4 Valley of Dust and Fire DS
FOR3 Pirates of the Fallen Stars FR
FR14 The Great Glacier FR
FR15 Gold & Glory FR
GR3 Treasure Maps
HR2 Charlemagne's Paladins Campaign Sourcebook
HR3 Celts Campaign Sourcebook
HR4 A Mighty Fortress Campaign Sourcebook
HWR3 The Milenian Empire D&D
PC4 Night Howlers D&D
PHBR7 The Complete Bard's Handbook
PHBR8 The Complete Book of Elves
REF6 Rogues Gallery
RR4 Islands of Terror RL
RR5 Van Richten's Guide to Ghosts RL
SJR5 Rock of Bral SJ
SJR6 Greyspace SJ
WGR2 Treasures of Greyhawk GH
WGR3 Rary the Traitor GH

Assault on Raven's Ruin D&D
The Jade Hare D&D
Quest for the Silver Sword D&D
Sword and Shield D&D
DLQ1 Knight's Sword DL
DLQ2 Flint's Axe DL
FMQ1 City of Gold FR
FRQ1 Haunted Halls of Evening Star FR
FRQ2 Hordes of Dragonspear FR
HHQ1 Fighter's Challenge
HHQ2 Wizard's Challenge
HWQ1 The Milenian Sceptre D&D
LNQ1 Slayers of Lankhmar LNK
RQ1 Night of the Walking Dead RL
RQ2 Thoughts of Darkness RL
RQ3 From the Shadows RL
SJQ1 Heart of the Enemy SJ
WGQ1 Patriots of Ulek GH

Book of Artifacts
Monstrous Manual

Boxed Sets:
The Astromundi Cluster SJ
Castles Forlorn RL
Champions of Mystara: Heroes of the Princess Ark D&D
City of Delights AQ
Dragon Mountain
Dwarven Kingdoms of Krynn DL
Forgotten Realms Campaign Setting FR
The Ivory Triangle DS
ALQ2 Assassin Mountain AQ
ALQ3 A Dozen and One Adventures AQ
ALQ4 Secrets of the Lamp AQ

Lankhmar: City of Adventure LNK
Magic Encyclopedia, Volume 2
Monstrous Compendium Ravenloft Appendix II: Children of the Night RL
Volo's Guide to the North FR
AC1011 Poor Wizard's Almanac II & Book of Facts D&D
CGR2 The Complete Gladiator's Handbook DS
DLR3 Unsung Heroes DL
DMGR5 Creative Campaigning
DMR1 Dungeon Master Screen D&D
DMR2 Creature Catalog D&D
DSS1 City State of Tyr DS
DSS2 Earth, Air, Fire and Water DS
DSS3 Elves of Athas DS
FOR4 The Code of the Harpers FR
FR16 The Shining South FR
FRS1 Dalelands FR
HR5 The Glory of Rome Campaign Sourcebook
PG1 Player's Guide to the Dragonlance Campaign DL
PG2 Player's Guide to the Forgotten Realms FR
PHBR9 The Complete Book of Gnomes and Halflings
PHBR10 The Complete Book of Humanoids
PHBR11 The Complete Ranger's Handbook
RR6 Van Richten's Guide to the Lich RL
RR7 Van Richten's Guide to Werebeasts RL
SJR7 Krynnspace SJ
SJR8 Space Lairs SJ
WGR4 The Marklands GH
WGR5 Iuz the Evil GH
WGR6 The City of Skulls GH

Dark of the Moon RL
In the Phantom's Wake D&D
The Knight of Newts D&D
Rage of the Rakasta D&D
DLC2 Dragonlance Classics: Volume II DL
DLT1 New Tales: The Land Reborn DL
DSE1 Dragon's Crown DS
FRM1 Jungles of Chult FR
FRQ3 Doom of Daggerdale FR
GA1 The Murky Deep
GA2 Swamplight
GA3 Tales of Enchantment
HHQ3 Thief's Challenge
HHQ4 Cleric's Challenge
RM1 Roots of Evil RL
RM2 The Created RL
RM3 Web of Illusion RL
RM4 House of Strahd RL
WGM1 Border Watch GH

Boxed Sets:
Caravans AQ
Cities of Bone AQ
City by the Silt Sea DS
City of Splendors FR
Classic Dungeons & Dragons Game D&D
Corsairs of the Great Sea AQ
Council of Wyrms
Elminster's Ecologies FR
Karameikos: Kingdom of Adventure M2E
Masque of the Red Death and Other Tales RL
Planes of Chaos PS
Planescape Campaign Setting PS
Ravenloft Campaign Setting RL
The Ruins of Undermountain II: The Deep Levels FR
Ruined Kingdoms AQ

Book of Lairs DL
Book of Lairs FR
City Sites
The Complete Sha'ir's Handbook AQ
Cormyr FR
Encyclopedia Magica, Volume I
Fighter's Player Pack
Fighter's Screen
Marco Volo: Journey FR
Monstrous Compendium Annual Volume One
Mystara Monstrous Compendium Appendix M2E
Planescape Monstrous Compendium Appendix PS
Poor Wizard's Almanac III & Book of Facts M2E
Priest's Player Pack
Priest's Screen
Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness RL
Thief's Player Pack
Thief's Screen
Treasure Chest
Volo's Guide to the Sword Coast FR
The Will and the Way DS
Wizard's Player Pack
Wizard's Screen
DMGR6 The Complete Book of Villains
FOR5 Elves of Evermeet FR
HR6 Age of Heroes Campaign Sourcebook
HR7 The Crusades Campaign Sourcebook
PHBR12 The Complete Paladin's Handbook
PHBR13 The Complete Druid's Handbook
RR8 Van Richten's Guide to the Created RL
RR9 Van Richten's Guide to the Ancient Dead RL

Adam's Wrath RL
The Awakening RL
Black Spine DS
The Deva Spark PS
The Eternal Boundary PS
Fighter's Challenge II
Forest Maker DS
Hour of the Knife RL
Howls in the Night RL
In the Abyss PS
Marco Volo: Arrival FR
Marco Volo: Departure FR
Rogues in Lankhmar
Temple, Tower & Tomb
Well of Worlds PS
Wizard's Challenge II
DLC3 Dragonlance Classics: Volume III DL

Dungeon Master Guide
Dungeon Master Option: High-Level Campaigns
Player's Handbook
Player's Option: Combat & Tactics
Player's Option: Skills & Powers

Boxed Sets:
Birthright Campaign Setting BR
Cities of the Sun BR
Dark Sun Campaign Setting Expanded and Revised DS
Glantri: Kingdom of Magic M2E
Introduction to Advanced Dungeons & Dragons Game
Night Below: An Underdark Campaign
The Nightmare Lands RL
Planes of Conflict PS
Planes of Law PS
Ruins of Zhentil Keep FR
Spellbound FR

Beyond the Prism Pentad DS
Blood Enemies: Abominations of Cerilia BR
Castle Sites
Country Sites
Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr DS
Dungeon Master Screen & Master Index
Dungeon Master's Survival Kit M2E
Elminster's Ecologies Appendix I: The Battle of Bones & Hill of Lost Souls FR
Encyclopedia Magica, Volume II
Encyclopedia Magica, Volume III
Encyclopedia Magica, Volume IV
The Factol's Manifesto PS
The Gothic Earth Gazetteer: A Masque of the Red Death Accessory RL
History of Dragonlance DL
In the Cage: A Guide to Sigil PS
Joshuan's Almanac & Book of Facts M2E
Monstrous Compendium Annual Volume Two
The Moonsea FR
Pages from the Mages FR
Planescape Monstrous Compendium Appendix II PS
Player's Secrets of Ariya BR
Player's Secrets of Endier BR
Player's Secrets of Ilien BR
Player's Secrets of Medoere BR
Player's Secrets of Roesone BR
Player's Secrets of Talinie BR
Player's Secrets of Tuornen BR
Player's Survivial Kit M2E
Thri-Kreen of Athas DS
Volo's Guide to Cormyr FR
Windriders of the Jagged Cliffs DS
Wizards and Rogues of the Realms FR
DMGR7 The Complete Book of Necromancers
FOR6 The Seven Sisters FR
FOR7 Giantcraft FR
PHBR14 The Complete Barbarian's Handbook
PHBR15 The Complete Ninja's Handbook
RR10 Van Richten's Guide to Fiends RL
RR11 Van Richten's Guide to the Vistani RL

Avengers in Lankhmar LNK
Chilling Tales RL
Circle of Darkness RL
Cleric's Challenge II
Cutthroats of Lankhmar LNK
The Dancing Hut of Baba Yaga
Elminster's Ecologies Appendix II: The High Moor & The Serpent Hills FR
The Evil Eye RL
Fires of Dis PS
Harbinger House PS
Labyrinth of Madness
Neither Man Nor Beast RL
The Return of Randal Morn FR
The Secret of Spiderhaunt FR
Sword and Crown BR
The Sword of the Dales FR
Thief's Challenge II: Beacon Point
Warlock of the Stonecrowns BR
When Black Roses Bloom RL

Player's Option: Spells & Magic

Boxed Sets:
Bleak House: The Death of Rudolph van Richten RL
Complete Starter Set
Fritz Leiber's Lankhmar LNK
Havens of the Great Bay BR
Hellbound: The Blood War PS
Naval Battle System: The Seas of Cerilia BR
Netheril: Empire of Magic FR
The North: Guide to the Savage Frontier FR
Requiem: The Grim Harvest RL
The Rjurik Highlands BR
The Rod of Seven Parts
The Wanderer's Chronicle: Mind Lords of the Last Sea DS

The Book of Magecraft BR
Children of the Night: Vampires RL
Defilers and Preservers: The Wizards of Athas DS
Den of Thieves
Faiths & Avatars FR
A Guide to the Astral Plane PS
A Guide to Transylvania: A Masque of the Red Death Accessory RL
On Hallowed Ground PS
Heroes' Lorebook FR
I, Tyrant
Monstrous Compendium Annual Volume Three
The Planewalker's Handbook PS
Player's Secrets of Baruk-Azhik BR
Player's Secrets of Binsada BR
Player's Secrets of Halskapa BR
Player's Secrets of Khourane BR
Player's Secrets of Stjordvik BR
Player's Secrets of Tuarhievel BR
Psionic Artifacts of Athas DS
Ravenloft Monstrous Compendium Appendices I & II: A Chilling Collection of Ghastly Creatures RL
Treasure Tales
The Vilhon Reach FR
Uncaged: Faces of Sigil PS
Volo's Guide to All Things Magical FR
Volo's Guide to the Dalelands FR
Warriors and Priests of the Realms FR
Wizard's Spell Compendium, Volume One
World Builder's Guidebook
DMGR8 Sages and Specialists
LC5 Player’s Guide to the Living City Campaign FR
RR12 Forged of Darkness RL

Death Ascendant RL
Death Unchained RL
Doors to the Unknown PS
Eye of Doom
Eye to Eye
Eye of Pain
The Gates of Firestorm Peak
A Hero's Tale
How the Mighty are Fallen FR
Legends of the Hero-Kings BR
The Silver Key
Something Wild PS
The Sword of Roele BR
Undermountain: Maddgoth's Castle FR
Undermountain: The Lost Level FR
Undermountain: Stardock FR

Domains of Dread RL

Boxed Sets:
Lands of Intrigue FR
Tale of the Comet

The Book of Priestcraft BR
Children of the Night: Ghosts RL
Faces of Evil: The Fiends PS
Living City Campaign, Procampur Expansion Packet FR
Powers & Pantheons FR
Prayers from the Faithful FR
The Sea Devils
Tribes of the Heartless Waste BR
Wizard's Spell Compendium, Volume Two
DMGR9 Of Ships and the Sea

Castle Spulzeer FR
Dead Gods PS
Evil Tide
The Forgotten Terror RL
Four from Cormyr FR
The Great Modron March PS
King of the Giantdowns BR
Night of the Shark
Sea of Blood
The Star of Kolhapur

Box Sets:
Empires of the Shining Sea FR
Return to the Tomb of Horrors GH

The Adventure Begins GH
Calimport FR
Children of the Night: Werebeasts RL
The City of Ravens Bluff FR
College of Wizardry
Cormanthyr: Empire of Elves FR
Demihuman Deities FR
Dungeon Builder's Guidebook
A Guide to the Ethereal Plane PS
The Illithiad
The Inner Planes PS
Jakandor, Island of War
Jakandor, Isle of Destiny
Monstrous Compendium Annual Volume Four
Planescape Monstrous Compendium Appendix III PS
Player's Guide to Greyhawk GH
Player's Secrets of Hogunmark BR
The Shadow Rift RL
Tales from the Infinite Staircase PS
Villains' Lorebook FR
Wizard's Spell Compendium, Volume Three
Wizard's Spell Compendium, Volume Four
FOR8 Cult of the Dragon FR
RR13 Champions of the Mists RL

Crypt of Lyzandred the Mad GH
A Darkness Gathering
Dawn of the Overmind
Destiny of Kings
Doomgrinder GH
Faction War PS
The Fall of Myth Drannor FR
For Duty and Deity FR
Hellgate Keep FR
Jakandor, Land of Legend
Kidnapped FR
The Lost Shrine of Bundushatur
Masters of Eternal Night
Moonlight Madness
A Paladin in Hell
Return of the Eight GH
Reunion AQ
Road to Danger
Seeds of Chaos DL
Servants of Darkness RL
The Star Cairns GH
Vecna Reborn RL

Campaign Option: Council of Wyrms

Boxed Sets:
Dungeons and Dragons Adventure Game D&D
Silver Anniversary Collector's Edition

Axe of the Dwarvish Lords
Bastion of Faith
Carnival RL
Children of the Night: The Created RL
Demihumans of the Realms FR
Drizzt Do'Urden's Guide to the Underdark FR
Guide to Hell
Priest's Spell Compendium, Volume One
Priest's Spell Compendium, Volume Two
The Scarlet Brotherhood GH
Sea of Fallen Stars FR
Skullport FR
Van Richten's Monster Hunter's Compendium, Volume One RL
Van Richten's Monster Hunter's Compendium, Volume Two RL
Warriors of Heaven

The Accursed Tower FR
Against the Giants: The Liberation of Geoff GH
Chaos Spawn: A Chaos War Adventure DL
Dragonlance Classics: 15th Anniversary Edition DL
Dungeons of Despair
Ravenloft (25th Anniversary) RL
Return to the Keep on the Borderlands
Return to White Plume Mountain GH
The Shattered Circle
The Sylvan Veil DL
TSR Jam 1999
Wand of Archeal
Wyrmskull Throne FR
L3 Deep Dwarven Delve GH

Saturday, April 7, 2018

The Dimensions of a Ten-Sided Die: Part II

The dimensions of a pentagonal trapezohedron can be expressed with two free variables. One of them determines the overall size of the polyhedron. The other determines the ratio of the distance between the polar vertices relative to the distance of the other vertices to the center.

Is there a canonical value for the ratio? We could insist all vertices lie in a sphere. This gives the die a round shape and is close to the ratio dice manufacturers use.
Since the vertices are now equidistant to the center we can impose the additional constraint $$n + \frac{h}{2} = \sqrt{\frac{h^2}{4} + m^2}$$ We arbitrarily set m to 1 and solve using Mathematica:

Solve[{k/n == m/(n + h),
   k/m == Cos[2*Pi/10],
   w/z == h/(n + h),
   y/(2*m) == Sin[2*Pi/10],
   z == Sqrt[m^2 + (n + h)^2],
   f == Sqrt[(z - w)^2 + (y/2)^2],
   g == Sqrt[w^2 + (y/2)^2],
   n + h/2 == Sqrt[h^2/4 + m^2],
   m == 1},
   {k, h, w, z, y, f, g, n, m}] // N

The values are $$k \approx 0.809017 \\ h \approx 0.212332 \\ w \approx 0.285586 \\
z \approx 1.49535 \\ y \approx 1.17557 \\ f \approx 1.345 \\ g \approx
   0.653491  \\ n \approx 0.899454 \\ m = 1 \\ \alpha \approx 51.8273^\circ \\ \beta = 90^\circ \\ \gamma \approx 128.173^\circ $$

Saturday, March 17, 2018

Sunday, March 11, 2018

The Dimensions of a Ten-Sided Die

TSR introduced the ten-sided die to gamers in 1981 but the idea of using a pentagonal trapezohedron as a die was first patented in 1906.

The pentagonal trapezohedron is face-transitive and each face is parallel to a face on the opposite side. Is the pentagonal trapezohedron the only ten-sided polyhedron with these properties? The pentagonal bipyramid is face-transitive but lacks parallel, opposite sides. The right, regular-octagonal prism has parallel, opposite sides but isn't face-transitive.

The pentagonal trapezohedron isn't vertex-transitive. Two of the vertices, which we can think of as the poles, touch 5 faces each. The remaining 10 vertices are arranged in two parallel pentagons and touch 3 faces each.
In the diagrams above a few labels are provided as an aid to figuring out the dimensions of the pentagonal trapezohedron. In the first diagram the dimensions n and h are along the axis connecting the two poles of the pentagonal trapezohedron. The left diagonal is the central spine of one of the kite-shaped faces, labeled z in the bottom two diagrams. If we rotate the trapezohedron around the axis 36°, we can bring the central spine of an adjacent face into the position of the right diagonal.  The non-polar vertices are in the planes perpendicular to the axis indicated by k or m.

If we rotate the polyhedron so that the axis is perpendicular to the plane of the page, then the second diagram shows how the non-polar vertices are arranged.

By similar triangles in the first diagram this holds $$ \frac{k}{n} = \frac{m}{n+h}$$ From the second diagram and trigonometry $$ \frac{k}{m} = \cos{\frac{2 \pi}{10}}$$ The remaining equations in the Mathematica code that follows can be justified by similar triangles, trigonomety, or the Pythagorean theorem:

  Solve[{k/n == m/(n + h), k/m == Cos[2*Pi/10], w/z == h/(n + h),
    y/(2*m) == Sin[2*Pi/10], z == Sqrt[m^2 + (n + h)^2],
    f == Sqrt[(z - w)^2 + (y/2)^2], g == Sqrt[w^2 + (y/2)^2]},
    {k, h, w, z, y, f, g}]

$$ k = \frac{1 + \sqrt{5}}{4}m \\ h = (2 + \sqrt{5})n \\ w = \frac{3\sqrt{m^2 + (6-2\sqrt{5})n^2}}{4} \\ z = \sqrt{m^2 +(6 - 2\sqrt{5})n^2}  \\ y = \sqrt{\frac{1}{2} \left(5-\sqrt{5}\right)} m \\  f = \sqrt{m^2 + n^2} \\ g = \sqrt{\left(9-4 \sqrt{5}\right) n^2-\frac{1}{2} \left(\sqrt{5}-3\right) m^2} \\ \alpha = 2 \sin ^{-1}\left(\frac{\sqrt{\frac{1}{2} \left(5-\sqrt{5}\right)} m}{2
   \sqrt{m^2+n^2}}\right) \\ \gamma = 2 \cos ^{-1}\left(-\frac{\left(\sqrt{5}-3\right) \sqrt{m^2-2 \left(\sqrt{5}-3\right) n^2}}{2
   \sqrt{4 \left(9-4 \sqrt{5}\right) n^2-2 \left(\sqrt{5}-3\right) m^2}}\right) \\ \beta = \frac{2 \pi - \alpha - \gamma}{2}$$We are free to choose m and n to be any positive values.

Monday, February 19, 2018

TSR Dice: Mentzer Basic

TSR replaced the Moldvay edition of the basic set with the Mentzer edition in 1983. At perhaps the same time TSR started producing dice from new molds.
Like the Moldvay dice, the new dice came unpainted in a baggy with a crayon. They were also sold separately from the basic set in a blister pack.

Sunday, February 18, 2018

TSR Dice: Moldvay Basic has diagrams for identifying dice manufacturers. The diagrams are partial dice nets—they show the digits on the faces adjacent to face with the highest digit. The orientation of the digits on the faces is also significant. Even though the diagrams don't describe all the faces, they often narrow down the possibilities to a single manufacturer.

The problem with partial dice nets is they require having the die in hand. To make it easier to identify dice in photos, I thought it would be nice to make some complete dice nets available.

My first set of dice nets are for the dice which came with the Dungeons & Dragons Basic set edited by Tom Moldvay. The copyright on rulebook is 1980, but the product wasn't announced in Dragon Magazine until August 1981. There were four identifiable printings of this box set. I have the 3rd and 4th printings. Both came with a set of the light blue dice pictured above. The dice came sealed in plastic with a white crayon.

My apologies there is no dice net for the d10.

Update: d10 dice net courtesy of Scott Sturm:

Saturday, February 17, 2018

Falling Distributions

In a previous post I suggested some ways to generate falling distributions with dice. I was looking for a technique where all numbers between 1 and n have nonzero probability and where the probability of k is greater than the probability of k + 1. The ideal solution in my mind would use a single cast of the dice and wouldn't require consulting a table.
Such a solution exists. It's so simple so I'm sad I didn't see it right away. Just roll several dice and take the lowest.  As a bonus you can decrease the expected value by using more dice.

Sunday, January 28, 2018

Monday, January 22, 2018

The Holmes Edit History

The Lost Book of Holmes was written to be used with the 2nd and 3rd editions of the Holmes rulebook. Earlier editions have different monsters and wandering monster tables.

There are five versions of the Holmes rulebook.
  • 1st printing, 1977
  • 2nd printing, January 1978
  • 3rd printing, May 1978
  • 2nd edition, November 1978
  • 3rd edition, December 1979

Identifying the Versions

All of the versions, except for the 1st printing, identify themselves on the title page below the copyright notice. The 1st printing has no printing or edition information on the title page.

The 1st printing cover is the only one with a F116-R product code in the upper right.

Only the 1st and 2nd printing covers have a "*T.M. Reg. app. for" notice in the upper right.

The 1st, 2nd, and 3rd printing covers have the lizardman logo; the 2nd and 3rd edition covers have the wizard logo.

The 2nd and 3rd editions have identical front covers.

The 1st, 2nd, and 3rd printings have blank back covers. The 2nd and 3rd printings have TSR product lists. Only the 2nd edition back cover product list includes the AD&D manuals. Only the 3rd edition back cover product list includes B2: The Keep on the Borderlands.

Text and Art Changes

Preface (p. 2)

2nd edition: the page number is removed.

Table of Contents (p. 4)

2nd edition: the page number for the Languages is corrected from 8 to 9.

2nd edition: entry for Encumbrance is added.

2nd edition: the page numbers for all sections after Monsters are increased by 1.

Introduction (p. 5)

2nd printing: a reference to "hobbits" is replaced with "halflings". References to "hobbit" or "hobbits" are replaced in this manner by my count at 21 places in the book; subsequent places will not be noted.

See First Level Clerical Spells p. 17 for a reference to "hobbits" that is never replaced in any version.

3rd edition: the text "by rolling special polyhedral 20-sided dice" is emended to "by rolling special polyhedral dice".

Adjusting Ability Scores (p. 6)

2nd edition: this text about dwarves is deleted: "They are the only ones who can wield the +3 Magic War Hammer (described later)".

The +3 Magic War Hammer is not, in fact, described later in any version of the Holmes rulebook. It is described on p. 31 of OD&D Vol. 2 Monsters & Treasure.

Additional Character Classes (p. 7)

2nd printing: a reference to "hobbitish" is replaced with "halflingish".

Non-Player Characters (p. 8)

2nd edition: the text "Only the lowest level of character types can be hired" is emended to "Generally, only the lowest level of character types can be hired".

Character Alignment (p. 8)

2nd edition: the alignment chart is updated from the old chart on the left to the new chart on the right:
The old chart refers to apes, beholders, blue dragons, demons, and lammasus which are not described in any version of the Holmes rulebook.

Languages (p. 9)

2nd edition: this text is added: "Any languages should be selected before the character begins play".

Encumbrance (p. 9)

2nd edition: this item is removed from Malchor's list of equipment: "1 10' pole (right hand)".

Wandering Monster Table (p. 10)

The wandering monster table from the 1st printing contains monsters not described in the Monsters section:

These monsters were not described in this 1st printing: Giant Rats, Centipedes, Large Spiders, Gnolls, Giant Toads, Huge Spiders, Leprechauns, Troglodytes, Piercers, Shriekers, Giant Snakes, Giant Spiders, Giant Weasels, and Giant Lizards. 

The 2nd printing updates the wandering monster table. Monsters not described in the Monsters section are removed:

Experience Points for Monsters Overcome (p. 11)

2nd edition: the value and bonus for a 2 + 1 hit dice monster, previously blank, are added. They are 25 and 10 respectively.

2nd edition: the text "For example, if a third level fighting man killed the first level orc" is emended to "For example, if a third level fighting man killed a first level orc".

Fighting Men, Elves, Halflings and Dwarves (p. 11)

2nd edition: formerly, the "spells" column for cleric had the values "0", "1", and "2". These are emended to "0", "1 first level spell", and "2 first level spells".

Explanation of Thief's Abilities (p. 12)

2nd edition: adds a column for "climb sheer surfaces".

2nd edition: this text is added:  "(Note: When a thief of any level strikes a blow from behind, a bonus of +4 to hit is given, and double damage is done.)"

Clerical Abilities (p. 12)

2nd edition: the text "When a cleric of the first three levels confronts one or more of the undead, consult the table below" is emended to "When a cleric confronts one or more of the undead, consult the table below" .

Monster Saving Throws (p. 14)

2nd edition: this text is removed:  "(except zombies who are poisoned by salt)"

Magic User Spells (p. 14)

2nd edition: in the description for Enlargement, this text is added: "(example: a 6' man would become 9' tall)".

Magic User Spells (p. 16)

2nd edition: in the description for Levitate, the text "Range: 20 feet × level of spell caster in 10's of feet" is emended to "Range: 20 feet × level of spell caster".

Clerical Spells (p. 17)

2nd edition: this text is added: "Second level spells are not available to clerics of below fourth level, and are included for use with non-player characters and scrolls."

The spell Cure Light Wounds references "hobbits". This reference was not updated to "halflings" in the 2nd printing or any later version.

Combat Melee (p. 19)

3rd edition: this text is removed: "A 20-sided die must be marked or colored so that one set of sides 0-9 is different from the other set. Count 0 as a 10. The marked set is then read as if 10 had been added to the roll (11-20), treating 0 as 10 or 20. This die is used for all combat resolution."

The removed text was redundant; there is already a description of how to mark a 20-sided die on p. 14.

Monsters (p. 22)

The 2nd edition replaces this text:
If the monster's alignment is given here, then there follows a brief description which should include any special powers and attributes of the creatures.
with this text:
If the monster's alignment is not given, it may be assumed to be an unintelligent beast that will attack anyone who comes near. "Attacks" means the number of blows, bites, etc. the creature can deliver in a single melee round. "Damage" gives the effect of these attacks. Then there follows a brief description which includes any special powers and attributes of the creature.
The 2nd edition replaces this text:
A good guide to the amount of treasure any given monster should be guarding is given in the MONSTER & TREASURE ASSORTMENTS which are included in the game.
with this text:
A good guide to the amount of treasure any given monster should be guarding is given in the MONSTER & TREASURE ASSORTMENTS (available from TSR or your retailer).

Monster List (p. 22-33/34)

2nd edition: this text is added: "Monsters hit dice are 8-sided".

2nd edition: entries for these monsters are added: Giant Ant, Giant Centipede, Giant Rats, Gnoll, Shrieker, Spider, Troglodyte.

Although early versions do not have the Gnoll entry, they mention that a kobold chieftain fights like a gnoll.

2nd edition: this text is removed from the Giant entry:
Giants in castles usually have other monsters there—a hydra, wolves, bears or referee's choice. Giants encountered outside their lair carry 1000 to 6000 gold pieces as well as rocks for throwing in their capacious shoulder sack.
2nd edition: in the entry for Horse the lines "Attack: 2 hooves, 1 bite" and "Damage: 1–6/hoof, 1–4/bite" are inserted.

2nd edition: in the entry for Mummy the text "although it only does half-damage to them" is inserted in regards to damage from fire.

2nd edition: the entry for Nixie is removed.

2nd edition: this cross-reference is removed:  "Werewolf, etc.—see Lycanthrope".

2nd edition: adds art for Harpy, Hydra, Manticore, and Skeleton.

2nd edition: removes art for Gray Ooze and Purple Worm.

Base Treasure Values (p. 33/34)

2nd edition: this text is added: "50 CP = 10 SP = 2 EP = 1 GP = 1/5 PP".

2nd edition: this text is added: "All coins are roughly equal in size and weight, being approximately the circumference and thickness of a quarter and weighing about twice as much as a quarter."

A quarter weighs an eighth of an ounce, so the added text is inconsistent with the Encumbrance section on p. 9, where a gold piece weighs a tenth of a pound.

2nd edition: the list giving the value of each type of coin in gold pieces is removed.

2nd edition: treasure art is removed.

Potions (p. 35/36)

2nd edition: in the random magical item generation chart, the potion "Speed" is renamed "Haste" so that it now matches its name in the description on the following page.

Explanation of Magical Items (p. 37/38)

The 2nd edition changes the Ring of Protection +1 entry from:
serves as plate armor +1, and adds +1 to all saving throws.
to this:
adds +1 to armor class; i.e., a magic-user with no armor (armor class 9) would be treated as if he had armor class 8. Also, +1 is added to all saving throws."

Dungeon Mastering as a Fine Art (p. 38/39)

The 2nd edition replaces this text:
The geomorphic dungeon levels provided with this game
with this text:
The geomorphic dungeon levels (available from TSR or your retailer)
2nd edition: this text is added:
The Basic Set of DUNGEONS & DRAGONS includes the introductory module "In Search of the Unknown", which will be usable for initial adventuring as well as provide ideas for dungeon construction.

Illustration of Sample Floor Plan (p. 41/42)

The 2nd printing adds the text "START" under the stairs.

The 2nd edition adds add an arrow pointing north.

Sample Dungeon (p. 43/44)

The 2nd edition replaces the this text in room J:
An enormous spider lurks in the darkness of the roof, thirty-five feet above. He will drop on unwary adventurers. He is armor class 3 (plate mail), has 6 hit dice (31 hit points), and his bite causes 1-8 points of damage and is poisonous (-1 on saving throw dice because it is so strong).
to read as follows:
A giant spider lurks in the darkness of the roof, thirty-five feet above. He will drop on unwary adventurers. He is armor class 3 (plate mail), has 4 + 4 hit dice (21 hit points), and his bite causes 2-8 points of damage and is poisonous.
The 2nd edition replaces the this text in room L describing a giant crab:
It strikes with its giant claws one at a time as fast as a man.
to read as follows:
It strikes with its giant claws one at a time as fast as a man, doing 2-12 points of damage per hit.

Using the Dice (p. 45/46)

The 2nd edition adds this text:
In some places the reader will note an abbreviated notation for the type of die has been used. The first number is the number of dice used, the letter "d" appears, and the last number is the type dice used. Thus, "2d4" would mean that two 4-sided dice would be thrown (or one 4-sided dice would be thrown twice); "3d12" would indicate that three 12-sided dice are used, and so on.
The 3rd edition replaces the text "By using the assortment of 4-, 6-, 8-, 12-, and 20-sided dice" with "By using the assortment of 4-, 6-, 8-, 10-, 12-, and 20-sided dice".

The 3rd edition replaces this text:
For example: to generate 1-20, roll the 20-sided die and 6-sided die, and if the 6-sided die comes up 1-3, the number shown on the 20-sider is 1-10 (1-0), and if the 6-sider comes up 4-6, add 10 to the 20-sided die and its numbers become 11-20 (1-0). This application is used with the 12-sided die to get 1-24.
with this:
For example: to generate 1-24, roll the 12-sided die and 6-sided die, and if the 6-sided die comes up 1-3, the number shown on the 12-sider is 1-12, and if the 6-sider comes up 4-6, added 12 to the 12-sided die and its numbers become 13-24.

About the Editor (p. 45/46)

This section is added in the 3rd printing.

Other Swords & Sorcery, Fantasy, and Science Fiction Titles from TSR (p. 45–46)

The entire section, a product list, is replaced by a Gen Con advertisement in the 2nd edition. 

Sunday, January 14, 2018